By: Dominic Koster
Type: Prestige Class
Game: Dungeons & Dragons (D&D)
Anybody, no matter their race, sex, alignment or religion can become a
Lightning Bow. A hunter, an evil bandit, an army veteran, all these could
become a Lightning Bow. Their role in an adventure, their religion, how they
view other characters, all these factors can vary from one Lightning Bow to the
next. In an adventuring party, the Lightning Bow's role is to provide support
or covering fire for the other members, and this he/she does very well.
Hit Die: d6
Base Attack Bonus: +8.
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Weapon Focus (any Bow), Weapon Specialization (any Bow).
Skills: Concentration 4 ranks.
Skill Points: 2 + Int. modifier per level.
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (bowmaking) (Int), Jump
(Str), Ride (Dex), Spot (Wis) and Swim (Str).
|1||+1||+0||+2||+1||Close Combat Shot, Range Increment Bonus +5 ft./lvl|
|2||+2||+0||+3||+1||Melee Arrows, Quick Draw, Shot on the Run|
|3||+3||+1||+3||+2||Improved Point Blank Shot|
|4||+4||+1||+4||+2||Keen Arrows, Arrow Improved Critical +1|
|5||+5||+1||+4||+3||Concealment Reduction 10%, Improved Shot on the Run|
|6||+6||+2||+5||+3||Improved Rapid Shot|
|7||+7||+2||+5||+4||Greater Point Blank Shot|
|8||+8||+2||+6||+4||Arrow Improved Critical +2, Greater Rapid Shot|
|9||+9||+3||+6||+5||Greater Shot on the Run|
|10||+10||+3||+7||+5||Concealment reduction 20%, Supreme Rapid Shot|
Weapon and Armor Proficiency: The Lightning Bow is proficient with all Bows.
With the exception of Melee Arrows, the Lightning Bow cannot use any of his/her
class features while wearing any armor bulkier then Medium. Note that armor
check penalties for armor heavier then leather apply to the skills Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also,
Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment
Close Combat Shot: At first level, the Lightning Bow awuires the ability to
attack with a bow in a threatened area and not provoke an attack of opportunity.
Range Increment Bonus +5 ft./lvl: The Lightning Bow can shoot 5 ft. further
per level with no penalty with any bow per level.
Melee Arrows: At second level, the Lightning Bow aquires the ability to use
arrows as Melee weapons. Since arrows have barbed tips, a new arrow or bolt
must be drawn after each successful attack. Because of the Quick Draw feat,
which the LIghtning Bow aquires automatically at the same level, drawing a new
arrow is a free action. Arrows do 1d6 damage piercing damage.
Quick Draw: At second level, the Lightning Bow aquires this feat for free.
See the Player's Handbook (Chapter 5: Feats page 84).
Shot on the Run: At second level, the Lightning Bow aquires this feat for
free. See the Player's Handbook (Chapter 5: Feats page 85).
Improved and Greater Point Blank Shot: At third level, with Improved Point
Blank Shot, the Lightning Bow's the maximum range for the +1 bonus to attack
rolls with a bow increases from 30 to 40 ft. At seventh level, when the
Lightning Bow aquires Greater Point Blank Shot, the maximum range for the +1
bonus increases to 50 ft.
Keen Arrows: At fourth level, all arrows the Lightning Bow fires act as if
they were keen arrows in addition to any other properties they might possess.
Thus, a normal arrow fired by a Lightning Bow has a threat range of 19-20
instead of 20. This effect does not stack with any other keen effect.
Arrow Improved Critical: At fourth level, the critical damage multiplier of
all the Lightning Bow's bows increase by +1. Thus, an arrow that normally deals
damage X3 on a critical hit instead does damage X4. When the Lightning Bow
reaches 8th level, these critical multipliers increase by an additional +1.
Concealment reduction: At fifth level, the Lightning Bow's miss chance
against opponents with concealment drops by 10%. Thus, she has a miss chance of
10% rather than 10% against an opponent with one-half concealment. At tenth
level, the Lightning Bow's miss chance drops by another 10%.
Improved and Greater Shot on the Run: At fifth level, with Improved Shot on
the Run, the Lightning Bow can do up to 2 attacks as a standard action. Thus,
the Lightning bow could move his/her full speed and still get 2 attacks before,
after, and/or during her move. At 9th level, when the Lightning Bow aquires
Greater shot on the run, he/she can do 3 attacks as a standard action. You can
never do your full attack action as a standard action.
Improved, Greater and Supreme Rapid Shot: At sixth level, with Improved
Rapid Shot, the Lightning Bow's penalty for getting an extra attack goes from -2
to -1. At eighth level, when the Lightning Bow aquires Greater Rapid Shot,
he/she may choose to take 2 extra attacks at his/her highest attack bonus, but
all his/her attacks suffer a -3 penalty, including the extra attacks. At tenth
level, when the Lightning Bow aquires Supreme Rapid Shot, he/she may choose to
take 3 extra attacks at his/her highest attack bonus, but all his/her attacks
suffer a -5 penalty, including the extra attacks. The Lightning Bow may combine
any Rapid shot ability with any Shot on the Run ability. For example, the
Lightning Bow could use Greater Shot on the Run ability to take 3 shotsin
his/her partial action, and use his/her Supreme Rapid Shot ability to add 3
attacks to her initial 3, but all 6 of the attacks would suffer a -5 penalty.
Since those 6 attacks took only a partial action, he/she could still use her
move equivalent action to move his/her full speed, for example.
Dungeons & Dragons material on these pages is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, except that what is specifically designated as Open Game Content. Open Game Content in this case is the game mechanics of the Dungeons & Dragons game and other material and references to material from the System Reference Document.
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