Items:
Jibble's Rod-o-Matic
 
 
By: Arjan Wardekker
Type: Misc. item (magic)
Game: Dungeons & Dragons (D&D)

Jibble's Rod-o-Matic is a strange magical device that looks like a metal tube with various wires, buttons, and miniature cogs attached to it. The flat front end has four barrels. The back end is open and shaped to fit a small or medium sized hand, enabling the device to be worn like a rather strange glove. When worn, it can be activated with a command word. The device then merges with the hand (only barely visible on the outside) and taps into the wearer's neural system. This process takes a full round. The Rod-o-Matic can be detached with a command word. This process takes four rounds.
Once merged, up to four magical rods can be entered in the barrels (slots) in the front end. Doing so takes a standard action per rod (double that to remove). The rods are entirely encapsulated in the device and are not free for actions such as throwing it on the ground, planting it in the ground, or attacking with it.

The wearer can activate as many rods per round as he has attacks, although each rod can be activated only once per round. As Gnomish tradition dictates, using the device is a hazardous undertaking, and the more intense its use, the more dangerous it gets. The Rod-o-Matic has a chance of system malfunction of 5% per extra (i.e. more than one) rod used in a certain round, e.g. 15% for 4 rods. A system malfunction results in a major discharge of energy, dealing 4d6 points of damage per extra rod used (no save, spell resistance or other way to modify or overcome this damage) and ejecting all entered rods instantaneously.
While attached, the hand is unavailable for other uses, such as wearing a weapon or shield or using a two-handed weapon. The Rod-o-Matic itself can be used as a one-handed bludgeoning weapon, dealing 1d6 damage (critical x2). Furthermore, the device has a +1 enhancement bonus per entered rod with a value of 11,000 gp or more. The wielder always attacks as if unproficient with the device as weapon.

Other slender tubular magical devices, such as wands, can be entered as well, but the device cannot activate them as quickly as rods. Most of such magical devices require spell completion or other magical activation that require concentration by the user. The Rod-o-Matic has no influence on these devices. Furthermore, the device is optimized for standard rods and may not work as well with custom ones (game master's discretion).

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Alter Self, Haste; Market price: 6,000 gp; Weight: 20 lb.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity.

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