Monsters:
Demon of Decay
 
 
By: Matt Rosengren
Type: Planar Being (Evil)
Difficulty: CR 2
Game: Dungeons & Dragons (D&D)

Small Outsider (Evil, Chaotic)
Hit Dice: 2d8 (9 hp)
Initiative: +4 (Dex)
Speed: 20 ft. (4 squares), fly 60 (good)
AC: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Base Attack/Grapple: +2/-3
Attack: Claw +1 melee (1d4-1 plus corruption), or ray of corruption +6 ranged touch (2d6 plus corruption; max. range: 120 ft.)
Full Attack: Claw +1 melee (1d4-1 plus corruption), or ray of corruption +6 ranged touch (2d6 plus corruption; max. range: 120 ft.)
Space/Reach: 5 ft./5 ft.
Special Attacks: Corruption, corrupt land, spell-like abilities
Special Qualities: Deathless in blight, immune to poison and disease
Saves: Fort +3, Ref +7, Will +3
Abilities: Str 8, Dex 18, Con 10, Int 12, Wis 10, Cha 6
Skills: Knowledge (the planes, nature) +5*, Listen +4, Spot +4, Survival +5
Feats: Ability Focus (Corruption)
Climate/Terrain: Any
Organisation: Solitary
Challenge Rating: 2
Treasure: none
Alignment: Always Chaotic Evil
Advancement: -
Level Adjustment: -

Demons of Decay look like very ugly small humans with wings. They speak Abyssal and Druidic.

Combat
Corruption (Su): Health regeneration rates (natural healing through resting, fast healing, regeneration, etc.) are reduced by 25%, and spellcasters need to overcome SR 5 in order to cast a spell (if unsuccessful, the spell fails and can't be memorized again for 48 hours). Any normal plant hit by this ray withers and dies. Plant creatures receive 6d6 damage. The effect lasts 48 hours and can be negated with a Fortitude save DC 14. The save DC is Intelligence based.
Corrupt Land (Su): As Corruption, but effects a circular area. Plants become diseased or wither over the course of weeks and crops fail. Plant creatures receive 1d2 Con damage (Fortitude DC 14 negates) each day they remain in the area. The effect takes 48 hours to begin and spreads at a rate of 1/2 a mile a day. If the Demon that created the effect is destroyed, the corruption retreats at a rate of 20 ft. a day (holy water helps make it retreat faster).
Deathless in Blight (Su): When on corrupted land, the Demon of Decay selects one spot to be it's "blight spot". When it's body is destroyed it comes here and reforms in 2-8 (2d4) hours. Pouring a keg of holy water on the blight spot destroys the Demon and starts the retreat of the corruption.
Spell-like Abilities (Sp): 3/day - Inflict Light Wounds, Poison, Contagion. Caster level 7th. The save DCs are Charisma based.

Licensing:
All rights reserved.

Related Material:
Adventures: Ruin Delve

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