Monsters:
Heap Zombie
 
 
By: Arjan Wardekker
Type: Undead
Difficulty: CR 6
Game: Dungeons & Dragons (D&D)

Huge Undead
Hit Dice: 24d12+3 (159 hp)
Initiative: -1 (-1 Dex)
Speed: 40 ft. (8 squares; can't run)
AC: 11 (-2 size, -1 Dex, +4 natural), touch 8, flat-footed 12
Base Attack/Grapple: +12/+27
Attack: Slam +17 melee (2d8+10/19-20)
Full Attack: Slam +17 melee (2d8+10/19-20)
Space/Reach: 10 ft./20 ft.
Special Attacks: -
Special Qualities: Single actions only, heap form, darkvision 60 ft., undead traits
Saves: Fort +8, Ref +7, Will +14
Abilities: Str 25, Dex 8, Con -, Int 1, Wis 10, Cha 1
Skills: -
Feats: Toughness, Improved Critical (slam)
Climate/Terrain: Any
Organisation: Any
Challenge Rating: 6
Treasure: Standard
Alignment: Always neutral evil
Advancement: None
Level Adjustment: -

Heap zombies are zombies that have stood the test of time, or rather withered, deformed and grew somewhat in other ways. They have acquired a hint of intelligence, which they use to lure and surprise victims with their Heap ability. The creatures look like heaps of rotting flesh in their heap form, and like deformed zombies with very long arms (granting them extended reach) in upright form.

Combat
A heap zombie is unnaturally strong. Its favourite tactic is to lure enemies near itself in heap form and surprise them.
Single Actions Only (Ex): Heap zombies have poor reflexes and can perform only a single move action or attack action each round. A heap zombie can move 40 feet and attack in the same round, but only if it attempts a charge.
Heap Form (Ex): Heap zombies can transform themselves into a heap of rotting flesh, by coiling arms and legs beneath itself and piling the rest of itself on top of that. From this form, it can bring itself to an upright position with lightning speed (free action) and surprise creatures near it during this action (standard surprise action).

Habitat/Ecology
Heap zombies are generally found in ancient tombs and dungeons that are rich in necromantic energies (e.g. other undead) and corpses. Often, they start out as huge or gargantuan zombies and deform over the course of several decades to centuries.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

Related Material:
Adventures: The Crypt

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