Monsters:
Higri
 
 
By: Jan Willem v.d. Brink
Type: Fey
Difficulty: CR 1
Game: Dungeons & Dragons (D&D)

Tiny Fey
Hit Dice: 1/2d6+1 (2 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 20 ft. (4 squares)
AC: 16 (+2 size, +1 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +0/-10
Attack: Dagger -2 melee (1d2-2/19-20)
Full Attack: Dagger -2 melee (1d2-2/19-20)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Shrieking blow
Special Qualities: Low-light vision, sonic resistance 15
Saves: Fort +2, Ref +3, Will +4
Abilities: Str 6, Dex 13, Con 15, Int 12, Wis 15, Cha 12
Skills: Craft (any one) +3, Handle Animal +4, Hide +12*, Knowledge (nature) +4, Listen +5, Move Silently +4, Perform (sing) +4, Search +3, Spot +5, Survival +5
Feats: Improved Initiative
Climate/Terrain: Temperate forests
Organisation: Gang (2-4), band (6-11), or tribe (20-80)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral good
Advancement: 1-3 HD (Tiny)
Level Adjustment: +2

These tiny beings have a humanoid form, and appear to be sculpted out of clay. An adult higri stands about 18 inches tall. It has short limbs, irregularly shaped hands, and no toes. A higri has a big mouth. Underneath its throat hangs a flap of skin. This flap can be filled with air to produce all sorts of guttural sounds. A higri can use it to sing with a strange, but beatiful voice, but it can also be used as a weapon (see below).
Higris usually live in dense parts of forests. They use dirt, leaves, and branches to build small huts. Higris love songs and chants, and they sing all the time. The singing of a tribe can sometimes be heard from great distances. Besides the animals in the forest, which the herbivorous higris treat with love, this can attract unwanted creatures to the tribe. To protect themselves from these creatures, higris use their powerful voices to literally blow them away.
Higris speak Sylvan.

Combat
Although they're normally peaceful beings, higris defend themselves and their habitat ferociously when threatened.
Shrieking blow (Su): At will, as a standard action, a higri can produce a cone of sonic energy of up to 25 feet long. The cone deals 1d8 damage to all creatures in it (Reflex half DC 14). The save DC is Constitution-based, and includes a +2 racial modifier.
Skills: *Higris receive a +5 racial bonus to Hide checks in a forest setting.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity

Related Material:
Artwork: Higri

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