Monsters:
Rolling Ooze
 
 
By: Jan Willem v.d. Brink
Type: Ooze
Difficulty: CR 6
Game: Dungeons & Dragons (D&D)

Huge Ooze
Hit Dice: 8d10+32 (76 hp)
Initiative: +0
Speed: 50 ft. (8 squares)
AC: 8 (-2 size), touch 8, flat-footed 8
Base Attack/Grapple: +6/+23
Attack Slam +13 melee (2d6+9 plus 1d6 acid)
Full Attack 2 slams +13 melee (2d6+9 plus 1d6 acid)
Space/Reach: 15 ft./10 ft.
Special Attacks: Acid
Special Qualities: Blindsight 100 ft., ooze traits
Saves: Fort +6, Ref +2, Will -3
Abilities: Str 29, Dex 10, Con 19, Int -, Wis 1, Cha 1
Climate/Terrain: Underground
Organisation: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always Neutral
Advancement: 9-12 HD (Huge); 13-16 HD (Gargantuan)
Level Adjustment -

A mass of yellow-brown, translucent goo, shaped like a lumpy potatoe, that's what a rolling ooze looks like. It has a diameter of about 25 feet, and weighs nearly 20,000 pounds. It can squeeze its amorphous body through holes of 5 by 5 feet.
A rolling ooze drags itself slowly through caves. When it encounters a creature, it changes its way of movement. The ooze starts rolling, charging forward at an speed that's incredible for such a large and clumsy looking creature.

Combat
A rolling ooze attacks any creature it encounters. It usually charges into combat and attempts to simply crush its prey with its slam attacks. Once a victim is killed, the ooze moves on top of it, wraps itself around the body and starts digesting it. It cannot digest metal or stone items, so it leaves these behind.
Acid (Ex): A rolling ooze's acid does not harm metal or stone.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity.

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