Spells:
Dark Orb
 
 
By: Jan Willem Gombert
Type: Evocation
Class & Level: Sorcerer/Wizard 5
Game: Dungeons & Dragons (D&D)

Caster/Level: Wiz 5
School: Evocation

Components: V,S,F
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Area of Effect: 20 ft. radius
Duration: Instantaneous
Saving Throw: Reflex half, Fortitude partial
Spell Resistance: Yes

When casting this spell a small dark ball starts at your hand and you hear the sound of strong wind blowing near it. when you fire the ball it implodes at a point in space or on the ground or a target you want or when it touches a hard surface before it reaches that point. When it implodes it is like all air is sucked out of that area and the gets back in a splitsecond. The spell does 1d6 points of impact damage per level up to a max. of 15d6 damage. Everybody that is in the range of the explosion and 5 ft outside it must make a fortitude save to stay on his/her place. A target that fails it's save will be pulled 5 ft towards the center of the implosion.

Arcane focus: a small black gem worth at least 100 gp.

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