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Spells: Summon Sword of Magic Might
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By: Ben Merrill
Type: Necromancy
Class & Level: Any caster 2
Game: Dungeons & Dragons (D&D)
Caster/Level: Any Caster 2
School: Necromancy
Range: 0
Duration: 25 rounds
Area of Effect: Caster's Hand
Components: V,S,M
Casting Time: 2 rounds
Saving Throw: none
Spell Resistance: no
After the spell is cast, a gigantic sword measuring to 8 feet long appears in the casters hand. It is made up of a solid handle and a plasma blade. The blade is made up of green plasma, which deals an amount of 2d12 damage to one enemy. If the caster repeats the spell one more time after the original spell, he may create a sword made up of red plasma, wich deals 2d12 to one enemy and an extra 2d20 damage to all other enemys of fire blast damage.
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